Открыты CEVO-сервера по Left 4 Dead 2. Адреса турнирных серверов Left4Dead 2
l4d2.leftfordead.cc:27021
l4d2.leftfordead.cc:27022
l4d2.leftfordead.cc:27023
l4d2.leftfordead.cc:27018
На все эти серверы установлен турнирный плагин ReadyUp и конфиг CEVO.
Его особенностями является запрет на дефибриляторы и дополнительные
аптечки, регулярное появление Танка и многое другое.
Как играть на этих серверах?
Вариант первый (для паблик игры): В лобби игры владелец в консоли прописывает ключ поиска sv_search_key letsplay1, после чего запускает поиск сервера Вариант второй (для соревнования): В консоли наберите connect l4d2.leftfordead.cc:27021
Полный список изменений конфига CEVO:
****** 12/24/2009 ********
* Updated l4dready to 0.17.2 * Updated Left4Downtown Extension to 0.4.4
****** 12/13/2009 ********
* Fixes newest L4D2 patch breaking mods * Updated l4dready to 0.17.1 * Updated Left4Downtown Extension to 0.4.1
****** 12/12/2009 ********
* Config files updated for L4D2 - Vanilla gameplay
* Updated l4dready to 0.17.0 - feature: Added support L4D2 and the new Scavenge mode. - feature: Readying up in scavenge starts a "warm up" mode instead of freezing players. - command: !pause - use your team's pause and instantly pause the game up to a default of 90 seconds - command: !unpause - unpause the game if your team paused it, or if the opposite team's 90 seconds expired - cvar: l4d_ready_pause_allowed - (default 2) allows each time to pause that many times per map, 0 = unlimited pauses - cvar: l4d_ready_pause_duration - (default 90) the minimum required time of the pause, before either team can unpause - cvar: l4d_ready_cfg_name - allows cfg creators to display an indication of what config and version the server is running
* Updated Left4Downtown Extension to 0.4.0 - Now can have more than 8 players for L4D2. - Windows servers now report correct maxplayers to the server browser.
****** 06/25/2009 ********
* Updated Left4Downtown Extension to 0.3.1.0 - The 6/25/2009 L4D update introduced a conflict with <0.3.0 of the extension - 0.3.1 resolves this conflict, the Ready-Up mod now works again
****** 06/14/2009 ********
* SourceMod 1.2.1 stable or later is now required - A rare bug when rounds were restarting before the match was going live is now fixed - This bug was actually a SourceMod bug in 1.2.0 due to memory corruption
* Minor tweaks to config files - Added sv_cheats 0 to cevo.cfg - Added sv_pure_kick_clients 1 to cevo_map.cfg - Removed mp_autokick 1 from cevo_map.cfg
* Updated l4dscores.smx to 1.1.0 - command: sm_swapto - swap players to a specific team - command: sm_swapmenu - bring up a menu to swap players to opposite team - command: sm_scores - bring up the team round/campaign scores in a menu display
- bugfix: campaign scores will reset properly (i.e. on a manual
changelevel), score should no longer carry over from previous campaigns - bugfix: clients will no longer be infinitely moved back to spectate when their automatic team placement fails - bugfix: support teams larger than 4 by checking the survivor_limit and z_max_player_zombies cvars
- bugfix: when round is restarted using l4dready plugin, the team score
will no longer reset (l4dready 0.16.2 or later necessary)
* Updated l4dready.smx to 0.16.2 - bugfix: sm_restartround will no longer break the team scores when used in conjunction with l4dscores 1.1.0 or later - bugfix: tanks/witches will no longer spawn during ready mode after the saferoom door opens after the 60 second delay 0.16.1 changes - bugfix: Spectate command when already in spectate mode will attempt to cycle the person to spectate again. - bugfix: sm_restartround command was broken in 0.16.0, fixed to work again. - bugfix: Removed the ConVarRef doesn't point to an existing ConVar errors when changing the cvar values.